![]() ZeptoLab became unsatisfied with the controls of the rope and swapped it with a parachute mechanic.Įventually, ZeptoLab fine-tuned the rope physics to use in their next project. Parachute Ninja was going to use a rope mechanic that ninja would use to swing. ![]() The inspiration for Cut the Rope was during the development of their debut game, Parachute Ninja. Development of the gameĬreative director Semyon Voinov and director of development Denis Morozov of ZeptoLab are the creators of Cut the Rope. Though players can do the stages without collecting all three stars, the stars are necessary for unlocking later levels. Each stage has three stars that play can collect by having the candy touch them. There are several levels in the game, each divided into 25 stages. Such elements require the player to utilize them in such a fashion that the candy can reach Om Nom. Examples include bubbles that can float the candy offscreen and spiders that can steal the candy. As the game progresses, they add new elements to the puzzles. It is Om Nom by cutting the ropes in a particular order while utilizing the game's physics to get the candy to Om Nom. The goal of each stage is to get the candy to a green monster. On each stage, a candy is hung by one or several ropes, which the player can cut. Moreover, it is a series of physics-based puzzle games where you have to cut ropes, collect stars, and feed your hungry monster friend. ![]() This is the first game in the Cut the Rope franchise. And Chillingo published it for iOS, Android, Windows Phone, web browsers, Nintendo DSi, and Nintendo 3DS. This is a physics-based puzzle video game developed by ZeptoLab. Collecting all the stars for the highest rating and progressing to more challenging levels with new puzzles. Cut the Rope to feed large pieces of candy to a hungry creature called Om Nom.
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