![]() The player needs to eat more than normal. The player must be closer to the source of a sound in order to hear it. The player will run slower and will reach exhaustion more quickly than usual. Also an increase in getting bitten by a zombie in combat. Rare goods become even less prone to spawn. "What could go wrong for you, often does." Jumps from not angry to Furious when npc rejects team request. The player may get the queasy moodle and any subsequent moodles without having been infected. "May develop infection symptoms without having been infected." Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level. Moving from indoors to outdoors or moving along outside causes sharp increase in the player's panic level. The player will also be unable to carry as much weight before becoming encumbered. Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. "Less chance of scratches or bites breaking the skin." "Not effected by harsh weather conditions. Stays extra alert even when sleeping."Īllowed three extra hours before becoming drowsy. Faster axe swing."ĭecreases required time in order to barricade doors and windows. "Doubles speed breaking through doors with an axe. The player does not need to eat as much as normal. ![]() The player can drink more than normal without getting drunk. The player does not become as panicked as normal. ![]() The player will also be able to carry more weight before becoming encumbered. Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. Also an increased chance of getting scratched or not getting hit at all to getting bitten. You tend to find rarer objects such as axes and shotguns. The player must get closer to a zombie in order to get its attention. ![]() The player can hear sounds from farther away than usual. The player can see further and has a much wider view than normal. The player can run faster and for longer than normal. "Faster running speed Can run for longer without tiring" To achieve this, you will need to balance out positive traits with negative ones. In order to start playing, your points must have a total of 0. Resolved mod conflicts include popular mods like: Superb Survivors!, Snake's Mod Pack 41.Traits are attributes or behaviors that effect how your character interacts with the world. Literally anything else: should be compatible.Explorer Trait and SixthSense - my submod marks the traits being dynamic.More Simple Traits (MST) - my submod shows which traits are dynamic from it.Simple Overhaul: Traits and Occupations (SOTO) - my submod shows which traits are dynamic from it.More Traits - my submod shows which traits are dynamic from it, additionally makes Butterfingers dynamic.Expanded Taits - mostly absorbed by this mod, therefore probably incompatible.Other sandbox changing mods won't work unless they get fixed. Change Sandbox Options (by Star) - use this to change SP starting options after save is up.Dynamic Traits - an alternative to this mod, therefore main mod is incompatible.Don't like some/all traits added by this mod but only want to have vanilla traits dynamic? Also possible, with help of Evolving Traits World (ETW) - Disable Selected Traits.Ĭompatibility and InstallationInstallation instructions can be found in this discussion.Choose which moodles you want to be shown. Client-sided moodles configuration available with Mod Options.Want to be even happier under rain with Pluviophile? Sandbox it is. Want Hoarder perk to give you more carry weight per point of STR? Go adjust it in Sandbox. For new traits (aka not vanilla game), customization is also present.QOL (Quality of Life) submod - mark all traits that are dynamic so in character creating you can see which perks are obtainable during gameplay! Can be enabled without enabling main mod, so if you don't like main features added by this mod and just want to see which traits are dynamic in your game with SOTO/MST/MT/DT - you can do that.Nothing is forced upon player, if you like 1% of the mod, you can literally set it up so you get to use that 1% and nothing else. Choose which perks you want to be dynamic, choose how fast you get them, choose how fast you lose them, customize anything with more than 130 sandbox options.
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