![]() – thanks to Charlatan, there now is a compatibility patch for the RMG inetgration part of his decodence mod and this mod: – the mod will conflict with mods that make their own treasure site additions to the RMG or change the ship units or the sea dwelling – !new dwelling quests! (still uses reef dwelling quests except with different rewards) – working boats are human for all races (I wanted them to be non-racial but only racial units can construct outposts if I made one version for each race there would be unwanted side-effects like dwarven working boats being able to traverse mountains…) – working boats appear on land in the city build preview – cities founded upon a maritime fortress will start with a harbor – water cities have combat maps of land cities except units are embarked / swimming (this is why I call it an optional feature since I can see how this can be a dealbreaker for many players) – water cities will spawn produced land units on the nearest land hex – by founding a city on top of a maritime post or maritime fortress you can create a water city – war ships recruitment cost is increased by 40 gold each since their value has dramatically increased – mariner’s guild now additionaly grants mariner to irregular units human irregulars gain hurl net instead – harbors now heal boat units on the coresponding hex by 20% of their hp per turn Nynevian Knight: T3 cavalry unit requires stables of the rising tide Priestess of Nimue: T2 support unit requires temple Nynevian Soldier: T2 infantry unit requires baracks ![]() Nynevian Archer: T2 irregular unit requires baracks Kelpie: T1 animal unit evolves into priestess of nimue basic dwelling unit – the other 5 units come from a new sea dwelling: the Nynevians! ghostly canon: T3 machine unit, currently not obtainable for player kappa hunter: T1 archer unit added to sea dwelling (needs kelp forest) kappa lurker: T1 infantry unit added to sea dwelling (needs seagrass meadow) sea serpent: T3 monster unit can’t leave water currently not obtainable for player (except through ghouling) unlocks MCU syndicate of lost treasures ship wreck: treasure site which grants +10 gold, +5 knowledge when explored pearl mine: treasure site which grants +15 gold when explored coral reef: treasure site which grants +5 gold +10 mana when explored seaweed: + 30 population grows in clusters like melons or flowers of solace visiting units receive 2x fast healing for 3 turns – maritime posts can be upgraded to maritime fortresses for 80 gold (+1 domain) ![]() – harbors unlock a new tugboat unit which can construct maritime posts for 80 gold which act like fortresses on water (except they have no defensive value) There are however still going to be balancing changes and probably some polishing of the existing content as well as possible additional features. This is the 2.00 version of the mod which is now featureing an additional sea dwelling as well as mythical city upgrades for the new water structures. Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.This mod aims to enrich the water content of the game and increase the relevance of sea units and ships. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.Ĭoop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents. Level Editing Tools are provided as a courtesy to fans. Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.Ĭreate endless scenarios using the random map generator.Ĭompete in multiplayer wars with up to 8 players online. Learn to use flanking and master your army’s hundreds of abilities. Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.Ĭrush your enemies using the detailed 3D turn-based Tactical Combat System.īecome a master tactician. Wield earth shattering magic and terra-form the lands for your needs. Explore and Exploit a Living Fantasy WorldĮxplore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.Įxpand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
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